OstrichMK1

The Ostrich was designed to be a long ranged reconnaissance drone.

The Ostrich was designed to be a long ranged reconnaissance drone.

A short clip of the Unreal slice that plays the animations and changes the Texture set.

The low poly wireframe.

The low poly wireframe.

Creating Rig in Maya with Control Arms for IK.

Creating Rig in Maya with Control Arms for IK.

OstrichMK1

I completed this Game Ready Asset from concept to Unreal implementation.