Christopher Arendt
Christopher Arendt
3D Generalist
Ferndale, United States

Summary

My primary asset is my discipline. I work hard. I work often.
I am a proficient 3D Modeler in both Hard-Surface and Sculpting. I am excellent at UV unwrapping, texture design and Material application in engine (like Unreal or Marmoset).
I am proficient with rigging and animation for game. I work in Maya.
I am a novice at Unreal blueprinting for gameplay including: Character movement, montages, damage and health, experience and levelling, blend spaces (1 and 2 D), Particle Effects and playing sounds at location, Retargeting and Animation Graphs.
In short I have a working knowledge and experience with the entire game pipeline from Concept to Build.

Resume PDF

View

Skills

3D Animation3D Modeling3D PrintingRiggingUV MappingHard Surface ModellingPrint MediaTextures and MaterialsUnreal Blueprinting

Software proficiency

After Effects
After Effects
Cinema 4D
Cinema 4D
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Adobe
Adobe
Octane Render
Octane Render

Experience

  • UX/UI Intern at Stellantis
    Auburn Hills, United States of America
    May 2022 - August 2022

    In this period I learned the UX pipeline from the best in the business. I developed a concept project to simplify the road trip planning experience in Electric Vehicles from the cockpit using AI.

  • Animation Internship at Qonkur Media
    Ferndale, United States of America
    September 2021 - December 2021

    Animation internship. Animating for Instagram promotional videos. Working with Cinema 4D and Octane Renderer.