My primary asset is my discipline. I work hard. I work often.
I am a proficient 3D Modeler in both Hard-Surface and Sculpting. I am excellent at UV unwrapping, texture design and Material application in engine (like Unreal or Marmoset).
I am proficient with rigging and animation for game. I work in Maya.
I am a novice at Unreal blueprinting for gameplay including: Character movement, montages, damage and health, experience and levelling, blend spaces (1 and 2 D), Particle Effects and playing sounds at location, Retargeting and Animation Graphs.
In short I have a working knowledge and experience with the entire game pipeline from Concept to Build.
In this period I learned the UX pipeline from the best in the business. I developed a concept project to simplify the road trip planning experience in Electric Vehicles from the cockpit using AI.
Animation internship. Animating for Instagram promotional videos. Working with Cinema 4D and Octane Renderer.